Add a vertex on an edge.
Add an edge between two vertices or draw an edge on a face.
Delete selected objects.
Select one or more faces and click this icon to make them invisible. To restore an invisible face to visible, select the adjacent edge and click the icon again.
Fix or unfix selected objects. With shift pressed it unfixes.
Make selected vertices smooth.
Set how much vertices will be rounded.
Make an edge tangent with respect to a face. The tangency is fixed.
Make an edge perpendicular to a face, or plane.
Make an edge's tangent parallel to the tangent of another edge.
Click to display all fixed edge tangencies or tangencies between edges. Click again to hide.
Fix the tangent of the edge at the selected vertex.
Set coordinates of selected vertices.
Snap body onto another body based on selected elements.
Project the selected edges, or the edges of any selected faces, onto any other faces.
Turn each selected edge into a straight line. If already linear, removes linearity requirement.
Place all selected edges into one straight line.
Turn selected face or edges into circle or circular arc.
Turn selected face or edges into circle or circular arc, allowing user to specify various parameters.
Smoothens selected edges, vertices, faces, or entire area around selected objects. Repeat to smoothen more.
Unsmoothens selected edges, vertices, faces, or entire area around selected objects.
Remove smoothness constraint from the chain of selected edges.
Remove smoothness constraint from the selected vertices.
Make two edges be tangent at their common vertex.
Manipulate the tangents at the two endpoints of an edge.
Coming soon!
Faces no longer required to be smooth (i.e. they can meet sharply).
Make selected pair of faces smooth.
Inflate all selected faces.
Deflate all selected faces.
Flatten all selected faces and/or edges.
Rigidily move or scale selected objects.
Offset selected face to create a new face within it.
Add to the two sets of symmetric edges.
Removes selected edges from the two sets of symmetric edges.
Select a plane, a planar face, or 3 vertices to define a mirror plane and create a mirror image of your model. Click again to remove mirror.
Select one or more faces of bodies, and turn their mirror images into new, independent bodies.
Define symmetry by setting a symmetry plane, or clear symmetry.
Pop out (extrude) the selected faces.
Pop out (extrude) the selected faces to thicken them, removing the rest of the body.
Pop in (extrude inwards) the selected face.
Fillet selected edges (coming soon).
Carve through the model, adding edges on all faces crossed.
Make a hole through the body connecting two selected faces. If Shift is not pressed, the hole will consist of linear edges. With Shift pressed, Phi will attempt a freeform hole.
Make a bridge connecting two or more selected faces, or two or more selected edges at the borders of open surfaces with a new face.
The bridge normally consists of linear edges. For bridges between faces, Phi will attempt a freeform bridge if Shift is pressed when this button is clicked.
Stitch two bodies into a single one sharing an edge. Select two edges of different bodies and click here to stitch them.
Split selected face(s) by connecting the middles of its surrounding edges.
If Shift is held down when the button is clicked, the selected face(s) will be split by connecting its surrounding vertices.
Dissolve selected adjacent patches (faces).
Fill gap between edges with a new patc. Select two or more edges and click here.
Scale selected objects with exactness.
Rescale entire model based on distance between two selected vertices.
Set the distance between two selected vertices.
Select a set of edges and one vertex on each, and make all edges proportional copies of the first one selected.
Select one or more bodies and/or faces, and make exact copies of them.
Import a model from an Onshape Part Studio or from a file, to use as reference. The model will be displayed in green and will not be editable.
Import a Part Studio model from Onshape. The model will be translated into the Phi format (if possible) and you will then be able to edit it.
Make a vertex, edge or face snap to a reference vertex, edge or face from an imported reference model. Select the object you want to snap, then click on this icon, then click on the reference object you want to snap it to.
Convert a reference face into a new, editable Phi surface. Click on this icon, then on the face you want to convert. A new Phi face will be created following the reference face.
In case you hold the Shift key down when you click this icon, a new 0-thickness body will be created, consisting of two opposite faces. (You can make either one invisible)
Show or hide the imported reference model.
Import a .jpg, .png or .gif file to use as reference.
While in this mode, the reference sketches become editable, and you can use the relevant tools to change their size and position.
Move, flip, or scale imported reference body.
Show or hide the imported reference sketches.
Show or hide command labels.
Enable or disable displaying command tooltips.
Start or interrupt the auto-save cycle. This regularly saves the current version of your model to your Onshape document in the Phi format. The saved file will appear in an Onshape tab with an underscore ("_") in front of the filename.
Toggle showing reference object as transparent and green, or solid and beige.
Toggle whether all 2-vertices (i.e. vertices lying on edges without other edges on them) should be removed from model on exporting to Onshape.
Search for a command. Just click and start typing.
Discard current model and load a new one.
Undo your last operation.
Redo the last operation.
Select all objects.
Deselect all objects.
Bring up a comprehensive help page.
Bring up a cheatsheet with all shortcuts and key operations.
Load another model and add it into the current one.
Save your model in the Phi format.
Send your model to Onshape as a Part Studio.
Export your model as STL.
Show or hide vertices.
In case some vertices are selected, hitting the icon will hide them.
Hitting the icon with the Shift-key pressed will hide all vertices, except for the selected ones.
Show or hide edges.
In case some edges are selected, hitting the icon will hide them.
Hitting the icon with the Shift-key pressed will hide all edges, except for the selected ones.
Show or hide faces.
In case some faces are selected, hitting the icon will hide them.
Hitting the icon with the Shift-key pressed will hide all faces, except for the selected ones.
Show or hide coordinate axes and planes.
Show or hide coordinates of selected vertices (or all, if none are selected).
Show or hide coordinates of moving vertices or edge deformations.
Show or hide the shadow of the model.
Set the section planes, or exit section view.
Edit your model while in Sectional View, or return to the “Setting Section Planes” mode.
Show or hide a grid for snapping onto.
Set the spacing of the grid lines (and snapping threshold) based on the current workspace units. Check the checkbox to center the grid on a single selected vertex.
Enable or disable snapping to the planes of other vertices. The snapping threshold is the same as the grid spacing (even though the grid is not visible).
Set how strong you want the smoothening operations to be.
Set how fast you need to click.
Set or unset a "working plane". All vertex movements will be confined to be on, or parallel to this plane.
Switch view down the X axis. Click again to switch to opposite (-X) view direction.
Clicking on the orthogonal plane also flips view between X and -X direction
The up/down-arrow and left/right-arrow keys rotate view by 15 degrees.
Switch view down the Y axis. Click again to switch to opposite (-Y) view direction.
Clicking on the orthogonal plane also flips view between Y and -Y direction
The up/down-arrow and left/right-arrow keys rotate view by 15 degrees.
Switch view down the Z axis. Click again to switch to opposite (-Z) view direction.
Clicking on the orthogonal plane also flips view between Z and -Z direction
The up/down-arrow and left/right-arrow keys rotate view by 15 degrees.
Switch view perpendicular to selected face.
Zoom to view entire model. With SHIFT rotates to an oblique view.
Save or recall a viewport. To save the current viewport, click on the icon, then enter a name for the viewport and hit "Save". To recall a saved viewport simply click on it. To delete saved viewports click on the little "X" next to their name.
Switch between wireframe and solid view of your model.
Switch between hidden edges and only visible edges viewing mode.
Set the number of triangles per face to be used to display the face.
Set the color for the selected faces, or for all faces if none are selected.
Set the material for the selected faces, or for all faces if none are selected.
Set the desired backgrounds and lighting for your scene.
Set the units for your workspace. The coordinate axes, when displayed show the unit length.
Set the number of decimal places to display for coordinates.
Show/hide curvatures for selected edges, and set number of combs per edge and scaling factor.
Set zoom speed/sensitivity.
Make the inside part of all bodies red color to distinguish from the outside.
Display consistency checks on the model, for example edges with extreme curvatures, etc. You can turn this on to display checks after each operation.
Set some user interface parameters.
Having difficulties? Clicking this will save a file containing debugging information about the current model and state of the system. Please email it to us with any other comments you may have at support@phi3d.com
Are we missing some feature or improvement that would make your work easier? Please help us out by clicking here and sugggesting it!
Save the reference STL model to file. If in section view, only the visible part will be saved.
Attach the selected phi surfaces onto reference STL files. Ηit this button, then follow these three steps in sequence:
"1" attaches all vertices to the STL surface.
"2" deforms the edges onto follow the STL surface.
"3" (optionally) for further smoothening.
At any time you can select a part of the surface, move it, then repeat for slightly different results.
Subsample and save the STL in a new file.
Give a factor that defines the resolution reduction. A smaller factor results in a smaller number of output triangles.
Thank you for your interest in trying out the Phenometry demo! We look forward to your general
impressions, any feedback you may have for us, suggestions, problems you came up against, or
anything else you may wish to share. Your input is invaluable to us!
Please note that this system is a demo prototype in "alpha" testing stage. As such, it is
potentially unstable, will be undergoing constant changes, may have limited or no access at
times and should only be used for experimentation with some of the cutting edge surfacing
technologies that Phenometry will be bringing to the market. Or, in legalese: THIS SOFTWARE AND
ALL CONTENT IS PROVIDED ON AN “AS IS” AND “AS AVAILABLE” BASIS. WE DO NOT PROVIDE ANY
WARRANTIES OR REPRESENTATIONS OF ANY KIND WHATSOEVER REGARDING THE SOFTWARE OR ANY RELATED
SERVICES OR CONTENT.
WE EXPRESSLY DISCLAIM AND EXCLUDE ANY AND ALL WARRANTIES, WHETHER EXPRESS, IMPLIED, STATUTORY
OR OTHERWISE, INCLUDING, WITHOUT LIMITATION, ALL WARRANTIES OF TITLE, QUALITY, PERFORMANCE,
NONINFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. NOR ARE THERE ANY
WARRANTIES CREATED BY A COURSE OF DEALING, COURSE OF PERFORMANCE OR TRADE USAGE.
You can save your work in files, but we cannot guarantee that the file format will remain the
same for long, nor that there will be backward compatibility with older files. As such, you
stand a chance of losing your saved work, so, though we will try to avoid this, please don't
rely on this.
We hope you'll enjoy using our system as much as we do!
[This page will not appear the next time you visit.]
This software is copyright (C) 2022 Phenometry PC. All rights reserved.
Set amount of vertex rounding
Set amount of joint rounding
Save/recall viewport
Select a stored viewport:
Select an image file to load:
Image orientation:
Select image size:
Note: If you leave width or height blank, the current image ratio will be preserved.
Useful shortcuts:
...
Backgrounds, lighting, etc
Set background:
Set environment:
Set lighting:
Materials
Set Material:
Overwrite file
You are about to overwrite a saved file. Are you sure you want to proceed? You can click cancel and repeat with a different filename instead.
Set workspace units
Set the units for your workspace. Default unit is centimeter (cm). The scale of the model will be taken into account when exporting the model.
Save Phi model
Select save method:
Export as STL
Select the (approximate) number of triangles per face and the filename for the exported STL model. Allowed number of triangles is in the range 20 to 20000, with default value of 500.
Triangles per face:
Import reference STL model
Select a reference STL file to load. Note that this will be a read-only model:
Importing model
Import reference model
Set XYZ coordinates for selected vertices
Current coordinates of selected vertex/vertices (in order of selection):
Set grid line spacing (in ):
Set number of display triangles
Set the (approximate) number of triangles per face for the display. Allowed number of triangles is in the range 200 to 20000, with default value of 1600.
Triangles per face:
Curvature combs
Combs to display per edge:
Comb scaling factor (0.01 to 100):
Zoom sensitivity
Higher number means faster zoom:
Check model consistency
Scale objects
...
Restart model
You are about to start a new model. All of your unsaved changes will be lost. Are you sure?
Before you get started, we recommend you watch a couple of our quick intro videos, or check out our complete set of tutorials!
Try it out by yourself with the help of our step-by-step interactive tutorials on the right!
Feel free to export to STL anything you design by clicking the yellow export button on the left.
To experience the full potential of Phi, you can register for it on the Onshape App store to get a one month free usage (no credit card required)!
...
...
Enter coordinates
X:
Y:
Z:
Coordinate decimal places
Set strength of smoothening operations
Set click sensitivity
You are still in tutorials mode!
Feel free to experiment with Phi.
When you are done, click on the 'EXIT TUTORIALS' button at the bottom of the right pane.
Set distance
New distance between selected vertices:
Clearing symmetry
Are you sure you want to clear the symmetry? All of the edges you have added in the symmetry sets will be lost.
You can still load and view your Phi models, and export them to STL format or send them to Onshape in new Part Studios, but you cannot edit them further.
To extend your subscription please
visit the Onshape App Store.
Amount to resize STL
Enter an integer value (e.g. 50)
Project selected edges
Project onto Phi faces or reference faces?:
Select the type of projection:
(Optional) Offset: Can be positive or negative:
Ready to really try out Phi?! Get a one-month free trial, no credit card required!